The off camera mistletoe changes the complexion of this image entirely

Monday, August 9, 2010

Ironhide Issue 4 - Geno-hide

This book opens with 9 pages of Big Red killing 700 or so beings. It’s ok though because;

a) The things he wipes out are essentially big robot spiders and
b) It’s cool to watch

Yes, as every action movie has taught you since you first watched Commando in 1980something, mass loss of life is ok if it’s cool and the bad guys have little or no character. Especially if there is quippage.

Which – sort of – serves as an analogy for this book; aspects of it are slightly troubling, but it’s sufficiently entertaining that it doesn’t really matter. Actually this also serves as an analogy for a lot of what is wrong with western society but I have sexy robot vs. robot action comics to review so hey, who cares, right?

The story primarily works due to two things, both of which have been largely lacking from Mike Costa’s previous Transformer’s work.

The first is that the art is employed to tell the story in such a way that pages don’t feel wasted. While the opening pages are largely dialogue free they don’t feel squandered as we are treated to a fantastically rendered battle between Ironhide and the Insecticon mutants he has been tasked with clearing from Cybertron. Mike Costa has been good enough to admit that the composition of this battle was the work of artist Casey Coller rather than dictated by the script – judging by the results (and in comparison to the boring Combaticon scenes in the last issue of the ongoing) this is an approach Costa should consider more often. On a related note the art overall is stellar and it’s a real shame that Casey Coller has decided to take some time away from interior art.
Hopefully this won’t be a permanent hiatus as the story telling here is exemplary and belies the fact Coller is a relative newcomer.

The second boon, as with last issue, is the rich character interplay (some of it knuckle based), especially between the gruff Mr Hide and the brilliantly pompous Alpha Trion. Decent character moments have been in short supply in the main Transformers series, but here, possibly due to the smaller cast, the principles stand out as well defined characters and interact as such.
Finally, as an added bonus, we get some continuity wrinkles (created by the series All Hail Megatron, which respected continuity in much the same way Thierry Henry respects fair play) ironed out with a few simple but welcome bits of commentary. Once more it’s hard not to notice the ease at which this is achieved compared to the main book which has often felt poorly juxtaposed with what has gone before.

As suggested above, it’s not flawless – Alpha Trion’s plan seems rather weak and its success equally implausible but the strengths listed above are enough to overshadow this. On a similar note the strong second half of the series makes me more inclined to forgive the rather slight (if pretty) first two issues.

Perhaps the biggest compliment I can pay this book though, is that this is one of the better books I read this week. A certain limited series aside, it has been rare in the last 24 months for me to feel that IDW’s Transformer’s output has competed well with the Marvel, Vertigo and Dark Horse books I snack on, but this week was a pleasant exception.

More please.
Story 7/10
Art 9/10

Thursday, August 5, 2010

Transformers Ongoing 9 – Can I speak to your manager please?

I’d like to know who is in charge please.

Generally, when I am dealing with a pan-galactic mechanoid army I think this is important. If I don’t direct my memo to the right robot how the hell will my request for them to “accidentally” steer their next property threatening battle towards the studio where Two and a Half Men is filmed be heard?

Unfortunately when I rang Autobot Headquarters to table this entirely reasonable petition I was faced with the following;

“Thank you for calling the new Autobot Headquarters. We are no longer in a cave. Woop Woop!

If you would like to speak to Autobot High Command, please press 1

If you have a complaint about consistency of alt-modes, please press 2

If you suspect that Tank is actually a Deception, please press 3

If you are secretly calling about one of Prowl’s underhand schemes, please press 666”


Ok. So far so good - Beep! 1

“Thank you for selecting Autobot High Command.

If you would like to speak to our new leader, please press 1

If you would like to speak to our old leader, who still sort of seems to be our leader, please press 2

If you would like to speak to the human who actually seems to be running things, please press 3”


Hmm, that’s a bit odd, I guess I’ll go with 3 if this human dude is in charge – Beep!

“Thanks for calling! I am currently off banging chicks or pumping iron or on a secret mission involving Fairy Liquid or something else AWESOME. Please call back later... Unless you are my Dad.”

Hmm.

That was basically the stand out point of issue 9 for me – Bumblebee is sort of in charge, but Optimus seems to be kind of in charge, but really Spike is in charge. The final panel, with a bunch of Autobots looking a bit baffled while Spike strides boldly towards the camera with A Plan™ sums up the rather miserable state of this comic for me.

I don’t have an issue with humans in TF stories, but here the presence of Spike seems to emasculate the Autobots en masse. I’m morbidly fascinated with what Mike Costa is trying to achieve with Spike, is he supposed to be cool? Likable? Are we supposed to relate to him? Or is he supposed to be a bad action cliché who makes you want to punch walls? And if he is supposed to be as obnoxious as he comes off, why is making him the focus of the comic that is supposed to be about big fighty robots considered a good idea?

Obviously there is some other stuff in this issue as well. We get a bit of TF action with the Combaticons. It’s not as exciting as it should be – the fact that there are two panels where Onslaught essentially shoots some mud sum up the action levels nicely. And while I am usually a big fan of Guido Guidi he doesn’t deliver the goods for me here – the cartoony and slightly simplistic feel to the art underlines the lack of terror that sadly accompanies the Combaticon’s arrival.

Basically it’s got to the stage where I feel like I am paying whatever $3.99 is in UK Sterling to rubberneck as the franchise ploughs in slow motion into a wall.

Boo.

Story 3/10
Art 6/10